How can Design define Target vs Cultural and still Innovate? Here’s how.
Tuesday, 29 March 2016
Posted by -- at 07:28
Tuesday, 22 March 2016
What makes a good designer and good entrepreneur succeed? 2 types of emotional controls that you’d never guess.
In Emotions and Entrepreneurial Opportunity the clear link is made between “trait emotions and state emotions influence evaluations in parallel ways towards appraisal tendencies linked with emotions determine choices that entrepreneurs & designers make in stressful situations that ultimately lead to success.
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Posted by -- at 17:27
Tuesday, 15 March 2016
With a multitude of vocabularies, terminologies and models, in action, it’s the pizza man model that remains: a team large enough to eat one large pizza together and be satisfied. But how can this be done easily?
Anything more and there are too many people for the 1st critical juncture of any innovation mindshift. In particular and very carefully articulated in Innovation at 3M Corporation we see the simplicity in relying heavily on selecting a talented core team of 4to 6 people (and even 6 is too mich) from marketing and technical departments. At 12 to 15 hours/week immersion fosters creative thought and maximum momentum with each person spending 1/2of their time on the project. The rest of the time, it’s other projects in the pipline and keeping the emersion going.
Posted by -- at 16:35
Tuesday, 8 March 2016
How can Groups Achieve Simple Team Creativity? Here’s how.
Posted by -- at 17:21
Tuesday, 1 March 2016
Why such a virtuous cycle: discovery and creation? Because there is no other way to justify value & there is nothing wrong with it.
Posted by -- at 07:18