Tuesday, 26 April 2016

Have Digital Tools Made the Revolution in architectural Forms - The answer is a paradox.



Using digital tool in design according to the original concept leads to more complex, unexpected and unusual forms. But is it helpful? 

The digital architectural form is a new creative product of mind and digital potentials in shaping ? It makes the revolution in architecture free. In Approches nouvelles des applications des technologies avancées en architecture, génie civil et génie urbain : lecture critique d'un économiste et d'un sociologue.
J. PERRIN, J. RUFFIER we see how digital tools enable designers to be free in creating digital architectural concepts with highest creative capability in generating forms. However there is a paradox here.  Some architects classify these radical architectures as a piece of art that can’t repeat. It is against the traditional elements and typologies of “natural” architecture in form, operation, purpose and aesthetic. 

What is the need of our complex society now? Globalized, fluidity, fold and customization in architecture? Or traditional stability, differentiation and standardization? The answer is both and at the whim of clients who are risk takers who push the boundries of design every day. The purpose of design is to push forward and in the evolution of form and function to create demand for objects and services that enhance our lives



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Tuesday, 19 April 2016

Why is Human Vision So Important In Design - Here is why.

Designers get tremendous amounts of visual information while our brain processes them in a very complex and statically unknown way. Designers have been using specific tools to aid in modeling via vision friendly products augmented to existing hardware and software. 




One of these technologies is Visual DHM (Digital Human Modelling) which combines a cost effective visual tool system to analyze visual information on both a qualitative and quantitative scale. DHM technology simulative human interaction with the product virtually allowing designers to solve ergonomics issues in the early design process via manufacturing workstations and rapid prototyping systems. Improving this new technology with gestural interfaces makes the future very exciting for designers in particular as related to the AR and VR revolution that is now dawning in the design and manufacturing world.



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Tuesday, 12 April 2016

When do Creatives Need an Innovation Policy - As soon as they want to make designs real. Here’s How


When do Creatives Need an Innovation Policy? As soon as they want to make designs real. Here’s How. 


  In Creative Industries & Innovation Policy we see the entire model for the dessimination of design and innovation through the lens of simple internal policies that can push what is creative and breakthrough into the hands of users who may or may not know of their needs, desires or outcomes of the efforts of the parent firm. In this model, we see the delight and therefore unknown and sometimes pre-validated success. What ever company wants and what every user desires: design and innovation success.



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Tuesday, 5 April 2016

The Approach of Scientific Research & Design Breakthroughs – Get it out Fast.


What’s the key to getting scientific research and design breakthroughs into the hands of users. Put it into the hands of users. Fast. 


  In Approaches to Marketing Scientific Research Services we see the fastest models and material examples of the key factors to bringing design breakthroughs to the market: fast models. Backed by validated scientific factors and user experiences, the models become as simple as fail fast and fail often – and written in 1998. 




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