When
it comes to creativity and innovation is it a game? Only when gamification is
applied. Here’s why it just might effect the capability to bring true “game”
changers to the users.
With
the advent of turning creativity into a model for aggressive x vs. y team
output comes the necessity to ask: is survival the model for envisioning the undefined.
Memes and the scientific model require that reason and experimentation drive
the creation of novel ways to solve complex end user value. In The
Gamification of Innovation we see alternative models. The out come:
anything but games people play rather ways to combat derailing models of
distraction in getting to the meat of breakthroughs.
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