Wednesday 29 July 2015

The Gamification of Innovation


When it comes to creativity and innovation is it a game? Only when gamification is applied. Here’s why it just might effect the capability to bring true “game” changers to the users.
 
With the advent of turning creativity into a model for aggressive x vs. y team output comes the necessity to ask: is survival the model for envisioning the undefined. Memes and the scientific model require that reason and experimentation drive the creation of novel ways to solve complex end user value. In The Gamification of Innovation we see alternative models. The out come: anything but games people play rather ways to combat derailing models of distraction in getting to the meat of breakthroughs.  



 Share on Linked-In  Email to a friend  Share with a friend on Facebook  Tweet on Twitter  Share on Google+


. . . . . . . . . . .

Wednesday 22 July 2015

Design Leaders – how to make them


Is there a delineation between designers and managers and can there be a back and forth training? Yes and no. 




In Delineating Design Leaders we see the clear identification and breakdown of the way that design and design managers are utilized. Can there be a difference in the way that these groups operate and the way they are able to encourage each other as a mechanism for further creative output? Yes. The key is content and creation. As evidence clearly uncovers, it is design leaders, who relentlessly focus on product and operate as a profoundly design-centric function involving a ‘hands-on’ approach. These individuals provide the vision that is catalyzed by actively leading designers and broader team members to produce differentiation and rapid change in response to demanding environmental factors [ibid].



  

 Share on Linked-In        Email to a friend        Share with a friend on Facebook        Tweet on Twitter
   
   
      
###  
   
####
   
#iGNITIATE #Design #DesignThinking #DesignInnovation #IndustrialDesign #iGNITEconvergence #iGNITEprogram #DesignLeadership #LawrenceLivermoreNationalLabs #NSF #USNavy #EcoleDesPonts  #Topiade #LouisVuitton #WorldRetailCongress #REUTPALA #WorldRetailCongress #OM #Fujitsu #Sharing #Swarovski #321-Contact #Bausch&Lomb #M.ONDE #SunStar

Wednesday 15 July 2015

How to manage creativity? 1300 managers from 19 countries can’t be wrong


What are the key factors to managing creativity in organizations? 8 key factors and women outscored men. Why? Nurturing & the patience to birth new ideas & products. Here’s how. 



With full details and a breakdown of the way that managers respond to the consistent development of unknown areas, How is Creativity Best Managed details eight managerial competencies that elicit creativity in subordinates & ranked according to how well they predicted desirable outcomes. The most valuable of eight managerial competencies proved to be: Provides Adequate and Appropriate Resources, and specifically that women outranked men in all areas. More shocking: metrics suggest that managers lack trainable
skills that are essential for encouraging workplace creativity: they manage. 


 Share on Linked-In  Email to a friend  Share with a friend on Facebook  Tweet on Twitter  Share on Google+

. . . . . . . . . . .

Tuesday 7 July 2015

Hurricanes And Dolphins Getting The Most Out Of Design & Gender


What is the connection between gender and design? What are the ways gender can be used as a strategic factor in design and innovation. Here’s how. 




The functional mechanism for design and product languages is clearly detailed in
Hurricanes And Dolphins Getting The Most Out Of Design & Gender in how, by switching the product languages it was possible to highlight how gender values are connected to each design and each artifact and therefore a better connection with audiences for who products are designed. 


 Share on Linked-In  Email to a friend  Share with a friend on Facebook  Tweet on Twitter  Share on Google+

. . . . . . . . . . .
---