When pursuing " the impossible " fluidity is the key to breaking the barriers of " it can't be done " Here's how.
With the notion of what we are calling ' design serendipity ' we see the clear reality of doing the impossible means addressing the direct function of non-linear environmental factors: timing. In this, when what " can't be done " is clearly balanced against environmental forces, greater synergies from skunkworks outputs and artifacts of multiple ( and possibly initially unconnected ) Skunkworks efforts means later, manufacturing & production innovations can in fact take place. This is also where design itself directly effects specific organizational changes and without organizational changes, it's highly unlikely that breakthrough innovations make it: simply if you can't see what might be possible and balanced against acceptable realities and time-frames then success will not come easily.
We can see this readily where design methods can be a direct catalyst of change, and through visualization and tangible artifacts, when design leads first to the destabilization of habits, and where when designers have the potential to intervene and can inspire a shift in systems through future restabilization as the challenges caused by science-driven linear thinking pushes against a non-linear process of working and " possibles " and this is the heart and soul of where skunkworks efforts take hold. Think of the movie " Ready Player One " and the oncoming effects of AR, & VR systems when projected and timed properly with user acceptance more and more usability becomes effortless.
Articulated in a way that details the nuances of how this is accomplished and also the way to implement this in the real world, we see glimpses of how innovation and combined skunkworks models applies to high energy plasma physics and the mechanical design efforts in this field in works such as An Overview of Tokamak Alternatives in the US Fusion Program with the Aim of Fostering Concept Innovation and the writing of Bijl-Brouwer where the ideas of transdisciplinary design make it more clear: possibilities are able to be utilized when non-standard ways of thinking are allowed to be productized and implemented in creative and design centric ways. Excellent food for thought with insights to the ways see how alternative mechanisms for bringing future technology into the real world is accomplished.
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