Tuesday, 29 December 2015

MIT & Design – The Next Zuckerberg Will be a Designer


More than expected design is playing a larger and larger role. Especially when the world is not content with only one Zuckerberg. But where will the next one emerge? From design.


Earlier in 2011 MIT became enamored with the capability of design and design thinking to further push the capability of “new”, R&D and the scientific method into the venture world. Giving quite a bit of detail in Will the Next Zuckerberg Be a Designer, not a Hacker? it was soon followed up by fast Company in Why VC Firms Are Snapping Up Designers and most recently in 2015 how the Star Wars BB8 made it into the world. In cases such as Designing a Real Life BB-8, there is no denial the impact of R&D and Design thinking and how it directly effects bringing the future to the real world. 


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Tuesday, 22 December 2015

3D Is Here. Now What Will Make The World Use it?


3D has been in our lives for more than 40 years with the earliest of forms in vector graphics games of the 70’s and the early emersive work of Jaron Lanier. Times have changed.


With the advent of Occulus Rift and the more easily accessible yet not quite 3D of Google Glass, comes the efforts of how to engage users. In Understanding Factors Affecting Consumer Intention To Shop In A Virtual World a clear link is drawn to factors of enjoyment as well usability and the controls associated with each. Examples of real world experiences as well as the technology used is presented along with factors that can easily influence how nascent technologies make the jump to market reality. 


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Friday, 18 December 2015

Innovation Toolkits for the First Stage New Service Development


New Services and New Products occupy the same domain of innovation but often very dissimilar interactions. This is the basis for the use of Toolkits for the First Stages of New Service Development

 
Via timely questions of users interactions and opinions of functions a series of additional entry points can be defined and enumerated allowing for factors and functions to be understood and codified thus making the final functional map of the new user experience possible. In combination with several other innovation techniques and measurement tools, the Service Card model allows for an ease of creation to take place.


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Friday, 11 December 2015

The Governance of Design – How the Europeans Make Design Happen


In the world of design, it is often the many forms of interaction between manufacturers and designers that foster the complete model for pushing the boundries of new product development. But how? 


In today’s world of rapid progress and technological change, it is exactly as described in Brunelleschi's Dome: The Story of the Great Cathedral in Florence and more specifically the models described in The Governance Of Design Alliances as, the Italian’s have the model and just as the French, Portuguese, Spanish and most of Europe have had since the beginning of the Renaissance.


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Friday, 4 December 2015

When Do Firms Undertake R&D By Investing In New Ventures?


When design plus R&D really get moving, it’s risk that firms are faced with: risk to show validity, risk to prove efficacy, and of course risk to scale with the latter being the largest concern of investor confidence. Is there a way to mitigate this?


Referred to in When Do Firms Undertake R&D By Investing In New Ventures? with the most success coming from areas where weak intellectual property protection and where complementary distribution capability creates the capability for design success. The data and statistical sampling of industries and functional capabilities indicate even further correlations between design functions and R&D success.


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Friday, 27 November 2015

What is the Key to Innovation Disruption: Design Arbitrage – Here’s How


It’s quite clear in Jumpstarting Innovation - Using Disruption to Your Advantage the mechanisms that are used in the conversion of understanding in R&D to utilization in specific functional areas: Design Arbitrage. 


  Within the community of Jazz musicians the idea of interpretative resonance and as specified in Creativity and the Agile Mind: A Multi-Disciplinary Study we see the underpinnings of the disruptive model in action. More specifically through multiple examples in articles written in newspapers such as the Financial Times: Generating a Disruptive Idea: Unexpected Ideas Have Fewer Competitors and well seen in the ideas of Orbital Resonance or more than likely, industry conferences.   



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Friday, 20 November 2015

Cross-Boundary Disruptors Are The Agents Of Change


How did Gordon E. Moore, Robert Noyce and Andy Grove create Intel with limited users yet highly advanced products? They were disruptors. Here’s how.


As detailed in Cross-Boundary Disruptors Are The Agents Of Change we see the basis for all R&D and advanced design efforts within a 4 step process of engagement of the XBD process and the 4 necessary steps for utilizing Gorve’s original model for the finialization of R&D and design thinking capabilities allowing new R&D and design products to make their ways into the hands of users. This is just one way advanced design creates advanced users and further R&D benefit.



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Friday, 13 November 2015

How Creatives Influence Industrial Innovation


With over 2000 participants, the question is simple: how do creatives influence innovation? The Answer: Technological Demand via Artisanal Value 


It’s not often that studies of such large size become the basis for specific industrial focus where the intensity of specific output is so clearly articulated. In the case of How Creatives Influence Industrial Innovation we see the basis for how R&D, design, engineering and innovation take place and produce specific outputs that allow for specific breakthroughs to make it to the real world and something to be fully appreciated.  



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Friday, 6 November 2015

What Do Consumers Think of Technological Innovation in New Services Across Multiple Countires? Here’s What.


Often consumer perception drives adoption, and it’s that adoption that is the basis for technological advancement as well as artistic efforts. But how? 


In A Cross-Country Study Of Consumer Innovativeness And Technological Service Innovation we see the basis and toolset for creating a formalized process for the use and value of design, design thinking, R&D and innovation for the benefit of bringing advanced and unproven technologies and service offerings to end users. It is these tools that create the path for firms to move R&D breakthroughs through to the end user. 



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