How
can Design define Target vs Cultural and still Innovate? Here’s how.
Tuesday, 29 March 2016
The Creative Sector Inside Innovation ? Yes, But How?
#Design by
iGNITIATE
Tuesday, 22 March 2016
Emotions, Design & Entrepreneurship
What
makes a good designer and good entrepreneur succeed? 2 types of emotional
controls that you’d never guess.
In
Emotions
and Entrepreneurial Opportunity the clear link is made between “trait
emotions and state emotions influence evaluations in parallel ways towards
appraisal tendencies linked with emotions determine choices that entrepreneurs
& designers make in stressful situations that ultimately lead to success.
. . . . . . . . . . . .
#Design by
iGNITIATE
Tuesday, 15 March 2016
When You Can’t Entre, Intra & 3M Knows How It Works.
With
a multitude of vocabularies, terminologies and models, in action, it’s the
pizza man model that remains: a team large enough to eat one large pizza
together and be satisfied. But how can this be done easily?
Anything more and there are too many people for the 1st critical juncture of any innovation mindshift. In particular and very carefully articulated in Innovation at 3M Corporation we see the simplicity in relying heavily on selecting a talented core team of 4to 6 people (and even 6 is too mich) from marketing and technical departments. At 12 to 15 hours/week immersion fosters creative thought and maximum momentum with each person spending 1/2of their time on the project. The rest of the time, it’s other projects in the pipline and keeping the emersion going.
#Design by
iGNITIATE
Tuesday, 8 March 2016
How Can Groups Achieve Simple Team Creativity? Here’s how.
How
can Groups Achieve Simple Team Creativity? Here’s how.
#Design by
iGNITIATE
Tuesday, 1 March 2016
The Virtuous Cycle of Discovery and Creation
Why
such a virtuous cycle: discovery and creation? Because there is no other way to
justify value & there is nothing wrong with it.
#Design by
iGNITIATE
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