Finally it seems there is a movie, "Design Thinking" and with it all the basics and a few nooks and crannies that any CEO can grab a few new tricks from. While looking to the "experts" over and over again only proves to show that they did do it in the past, the film also takes quite a bit of time investigating and talking to those who are doing it now. Their fate is sealed as "successful" or "successors" it gives all the necessary value from a 2 minute trailer.
Tuesday, 16 August 2011
Design Thinking - the ABC's in a nicely packaged movie
Often the reality of design thinking is labeled as a secondary thought to the organizational functions of who you are working for -read your organization, who you are serving -read your boss, or who you are selling to -read your customers. The difference between creative innovation, breakthrough projects and the all powerful ROI is constantly ignored as working together and necessary to work together in order to make game changing product.
#Design by
iGNITIATE
Monday, 18 July 2011
The PreCog's at Ebay's PreViz Hive
In the future forward film Minority Report, the PreCogs organized themselves as a hive mind with the capability to pre-perceive events that were to take place allowing for crime to be eliminated. While firms usually form R&D labs to create further innovations, design "groups" have also been used to focus and develop scenarios, testing environments and ultimately prototypes of goods and services that can be evaluated for next generation breakthroughs.
MIT's media lab, London's RCA IDE program and private initiatives such as Ebay's PreViz group do just that. More the lessons learned from Ebay's group are some of the basic building blocks for the development of consistent innovations similar to what GE, XEROX PARC, AT&T, etc., have been doing for years.
These programs and the internal mechanisms used in these groups are the building blocks of a firms capability to stay ahead of competitors and ultimately the marketplace. Firms consistantly staying on the cutting edge therefore are poised for growth by delighting customers with functionality BEFORE it is even requested or understood as valuable by the customer - one of the best definitions of innovation.
MIT's media lab, London's RCA IDE program and private initiatives such as Ebay's PreViz group do just that. More the lessons learned from Ebay's group are some of the basic building blocks for the development of consistent innovations similar to what GE, XEROX PARC, AT&T, etc., have been doing for years.
These programs and the internal mechanisms used in these groups are the building blocks of a firms capability to stay ahead of competitors and ultimately the marketplace. Firms consistantly staying on the cutting edge therefore are poised for growth by delighting customers with functionality BEFORE it is even requested or understood as valuable by the customer - one of the best definitions of innovation.
#Design by
iGNITIATE
Tuesday, 12 July 2011
Design in the Boardroom
Today an interesting article became available regarding design and the boardroom. From the perspective of "newness" it is the design team the defines this. Some have also argued that it comes from the marketing team, and the sales team and yes it does. However the larger question, and most often overlooked is for what TIME FRAME do these two departments have influence over product offerings and to what level of effectiveness do these teams contribute to the longevity of a firms position in the market.
The simple argument, the COO is responsible as CMO and CTO functions reporting into the COO are effectively combined with design to form the basis for timely development. HOWEVER shifts have begun to emerge in many firms where positions such as the Head of Global Product Development are being offered seats at the board for the simple purpose of expanding the often limited scope of the 6mo, 1yr, and 2yr strategic plans typical when COO, CTO and CMO discussions are had at the board level. This ISDA article on Design in the Boardroom sets a good indication of how this is happening.
#Design by
iGNITIATE
Wednesday, 29 June 2011
tiny design, BIG INNOVATION
Design and the conversion of design into "innovation" isn't always about the
economic impact a particular product has or the market that it develops,
rather it can also be about the tacit nudge a new product makes within a
product line.
ROI
is seldom forgotten within the funding and development models for new
products but aesthetically little gems like this shouldn't be ignored.
Take Peepster for
instance a tiny little camera cute as a gumby and simple as a point and
shoot Walmart disposable. Ultimate value? Well expensive, and it is
used for spying purposes but it's impact on design as well as other
products that can be generated from it serves it's purpose.
#Design by
iGNITIATE
Friday, 27 May 2011
Entrepreneurs, "good design" & true innovation
There is no one better than the master - Dieter Rams to explain "good design" and how it makes world changing companies, e.g. Oliveti, AG, Braun, etc., into international powerhouses. Design leads the way.
Although his words cannot be challenged ( because his work literally created the ethos for these firms and whose impact continues to create value for these firms today ) however what can be understood is that consistent design, that is the key. The Rams aesthetic in it's marvelous distinction, never wavered from it's roots and in that a design language and ethos was born. It is however not the only voice and because of it's specificity it's vocabulary and visual accent lives on . This 3 minute video explains it all.
#Design by
iGNITIATE
Wednesday, 25 May 2011
Misnomers - The "Science" of "Good" Design
It isn't too far to stretch to assume that "science" has an answer for everything - when of course we are talking about physical objects, warp drive, or the newest Porsche 4 track steering system. The big question facing new product development is "why you want it" and for that there is no answer.
The recent article in The Atlantic "The Science of Good Design" makes a very clear case why this is a fallacy and one which more of your colleagues believe than you think. Why? Because design required ego, a masters touch, and a definitive determination of what is valuable that cannot be defined by market research studies or focus groups. Why?
Consumers consume, masters create for consumers. This is the secret of amazing design, and yet the hardest factor for companies and corporations to embrace. Unless of course you are Ferrari or Alessi. Then again, they use focus groups every now and then as well.
#Design by
iGNITIATE
Wednesday, 27 April 2011
mass customization = innovation and pure design
The Milan furniture fair is one of the largest worldwide design events spanning everything from office, home, lighting as well as new product development. The biggest names in design from every continent arrive and for 7 solid days it is the hub of innovation.
The largest firms are present with some quite intense "breakthroughs" of design and engineering thinking - the kinds of things you won't see in you home for 5 years - 3 to be agressive. Companies like Whirpool and Aston Martin for interiors but not even limited to that as they unveil their new Cygnet at the wallpaper event. Salone is not just for furniture or design it is where some of the next big products get launched for a truly international audience
But this is often regarded as the more artistic side. So what happens when the worlds of mass customization and art come together? Projects like SketchChair are born and as reported by Fast Company. Not only can this be considered "design" is a relative sense, but the fact that upon paying for your design it is flat shipped to you. CNC and laser cut this is just another example of how consumer art in the future may be delivered to clients. Nike and many other companies have experimented with this as micro customization for some time addiding even more to the visibility of their innovator status.
#Design by
iGNITIATE
Monday, 4 April 2011
ROI and "good design"
A constant question asked both in the executive education work that we do, the client drawing table, board room and around the office is "what is good design" and what is "design innovation" - a quite loaded phrase these days.
The answer, is one most may not agree with as it is a question - "what are the criteria" and none better seem to review and understand this as the "Good Design Awards" started more than 50+ years go and which is now taking applications for the 2011 award.
What is important to note is that the jury is truly an international body composed of the 3 most basic areas: design, engineering and finance. Their criteria for review is nothing short of a mystery, by voting and peer review. Their numerical review is not published and the process is as comprehensive as it is complicated in the same way as a VC funding review. What IS important is to note that no one area takes precedent: design, engineering & manufacturing or finance & ROI nor is this limited to the scope of "is this beneficial" to the company that produced the work.
What IS important is the fact (which cannot be easily seen from the results of the award) is the creativity and value that the design brings above and beyond what exists in the market, e.g. the competition to the product that has been designed and released. THIS is the true value of design and potentially the underlying value of the award itself and should be noted as you look through the many categories of fine output.
The answer, is one most may not agree with as it is a question - "what are the criteria" and none better seem to review and understand this as the "Good Design Awards" started more than 50+ years go and which is now taking applications for the 2011 award.
What is important to note is that the jury is truly an international body composed of the 3 most basic areas: design, engineering and finance. Their criteria for review is nothing short of a mystery, by voting and peer review. Their numerical review is not published and the process is as comprehensive as it is complicated in the same way as a VC funding review. What IS important is to note that no one area takes precedent: design, engineering & manufacturing or finance & ROI nor is this limited to the scope of "is this beneficial" to the company that produced the work.
What IS important is the fact (which cannot be easily seen from the results of the award) is the creativity and value that the design brings above and beyond what exists in the market, e.g. the competition to the product that has been designed and released. THIS is the true value of design and potentially the underlying value of the award itself and should be noted as you look through the many categories of fine output.
#Design by
iGNITIATE
Wednesday, 30 March 2011
Innovation never stops when you are MIT
In a recent article MIT has been credited with creating the 1st reusable and stable "living leaf" capable of full photosynthesis and able to generate power. www.wired.co.uk/news/archive/2011-03/28/artificial-leaf
While this may seen an incredible feat of science the technology was readily available in the past. The process to commercialize it and more, make it stable for mass production is the center-point for the innovation cycle. In many ways, which is highly ignored, 1st to market, or 1st to science in the case of the credited inventor of the earliest working designs does NOT = the person or firm being given credit or even economic benefit for the success of the work/innovation/design.
Here MIT demonstrates that the process is the point and the innovation is the end result of the effort from discovery through to commercialization. Not to mention a sizable economic benefit from the entire process when handled correctly.
While this may seen an incredible feat of science the technology was readily available in the past. The process to commercialize it and more, make it stable for mass production is the center-point for the innovation cycle. In many ways, which is highly ignored, 1st to market, or 1st to science in the case of the credited inventor of the earliest working designs does NOT = the person or firm being given credit or even economic benefit for the success of the work/innovation/design.
Here MIT demonstrates that the process is the point and the innovation is the end result of the effort from discovery through to commercialization. Not to mention a sizable economic benefit from the entire process when handled correctly.
#Design by
iGNITIATE
Monday, 28 March 2011
Creating a Culture of Innovation
The development of a new product "innovation" is on the beginning for firms who are interested in continual sales and market interaction. Customers are constantly switching to competitors due to the seemingly effortless ability to change their minds and at the click of a button go to a new experience. Marketers and CEO's alike understand the switching costs are no longer costs, they are switching thoughts - infinitesimally small costs.
An interesting place to start digging into this is with an article by the Gallup Group on Creating a Culture of Innovation. While basic, it is an excellent primer on how to begin the journey.
An interesting place to start digging into this is with an article by the Gallup Group on Creating a Culture of Innovation. While basic, it is an excellent primer on how to begin the journey.
#Design by
iGNITIATE
Friday, 25 March 2011
Normal photos become 3D products instantly.
With the consistent evolution of new technologies and the ubiquitous handheld platforms researchers are putting into the hands of ordinary people applications capable of "instant" design. The new Microsoft Research Labs 3D iPhone scanner literally allows for on the fly stitching and rendering of complex objects. The whole technology can be seen here.....
What this means for clients and end consumers is the ability to snap photos, scan, render, send and then manipulate physical objects for the comparison and possible re-engineering into other products. Add the capability of Rapid Prototyping and new products (skins specifically) happen immediately. Companies now have to contend with anyone taking a photo of a competitors tea cup, send it to a Indonesian designer, re-interpret the design, have it produced in China and out to market in 30 days. And there is no slow down in sight
What this means for clients and end consumers is the ability to snap photos, scan, render, send and then manipulate physical objects for the comparison and possible re-engineering into other products. Add the capability of Rapid Prototyping and new products (skins specifically) happen immediately. Companies now have to contend with anyone taking a photo of a competitors tea cup, send it to a Indonesian designer, re-interpret the design, have it produced in China and out to market in 30 days. And there is no slow down in sight
#Design by
iGNITIATE
Wednesday, 9 March 2011
"Innovation" is not just for R&D labs
Innovation is a completely loaded word these days, and more, undecipherable from the original definitions created by Joseph Alois Schumpeter in early 1900's. Oddly these definitions are the exact ones that firms are forgetting when discussing how they can further develop their organizations "innovation" competency as well as new product development pipeline.
In an effort to bring this more to the public eye, The Cooper Hewitt Design Museum has once again began to round out their design triennial by detailing products and firms who are not only redeploying existing aesthetic models but utilizing modern day engineering and production capabilities to further create value for the firms that they sell into thus creating new value chain possibilities and therefore creating innovations. An example of this is the Mango Wood Radio which at first glance might not impress. However, the reach of the product, price-point, aesthetic and over all strategy that the client had to create the product is the exact example of how breakthroughs happen and similarly how iGNITIATE can do the same for your firm.
In an effort to bring this more to the public eye, The Cooper Hewitt Design Museum has once again began to round out their design triennial by detailing products and firms who are not only redeploying existing aesthetic models but utilizing modern day engineering and production capabilities to further create value for the firms that they sell into thus creating new value chain possibilities and therefore creating innovations. An example of this is the Mango Wood Radio which at first glance might not impress. However, the reach of the product, price-point, aesthetic and over all strategy that the client had to create the product is the exact example of how breakthroughs happen and similarly how iGNITIATE can do the same for your firm.
#Design by
iGNITIATE
Tuesday, 1 March 2011
Exploring Consumer Perceptions Of Product Innovativeness
Understanding how ratings systems and how they impact the data and perceptions of performance is they key to new product launches. Exploring Consumer Perceptions Of Product Innovativeness details a rating system to defines product innovativeness (PI) serving as a benchmark in order to assess other perspectives on product innovativeness, especially from the consumer angle. When it comes to details, empirical evidence is always an excellent way to NPD efficacy.
#Design by
iGNITIATE
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