Tuesday, 31 May 2016

Smart Product Service Systems – A Design Necessity


Products and interconnected telecommunications components are forcing designer to further build ecosystems never previously required. But why?



The necessity for deign thinking to further incorporate the use of Google indexing and URL linkbacks and therefore unique URL’s is the basis for many design efforts as a mechanism to increase SEO and product interconnectedness and is today part of the standard designers toolbox when initial concept creation takes place. In The Design of Smart Product-Service Systems (PSSs): An Exploration of Design Characteristics we see additional possibilities for design interconnectedness and mechanisms used by engineering and business teams to bridge the gap between physical products and interconnected online services for the above purposes. 


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Tuesday, 24 May 2016

Product Appreciation Is Affected by Designers’ Intentions



Design has multiple facets that unlike other aspects of product creation ( such as engineering and business ) can directly effect the ecosystem and thus the end users emotional connection. Design is the story and the arc of what is held in the hand or observed with the eye. 


In the research behind Appreciation of Products Is Affected by Their Knowledge of the Designers’ Intentions we see the mechanisms for how designers craft the ecosystems surrounding their products and services. For instance, Design intention seems to influences the perception of  the  product,  enables  an  evaluation  of  the  intention  and  also  an evaluation of the product as a means to fulfill the intention which directly determines the interaction with what has been created. 



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Tuesday, 17 May 2016

Inspiration and Fixation – Unconscious Design Emerges



What is the reason for spontaneous fixation and innovation combustion? Unconscious Design 


The reality of design thinking can be identified and focused onto a multitude of factors but one which is consistently ignored is the function of spontaneous fixation. In Inspiration and fixation: Questions, Methods, Findings, and Challenges we see the mechanisms and possibilities to allow the unconscious models of design effect the tools that designers use and more importantly the possibility of breakthroughs happening. 


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Tuesday, 10 May 2016

iGNITIATE_Gregory_Polletta_Accountability and Design – Tools that Force Design



The fluidity of design can be limited by computers and the constraints devastating. What if there were another way. There is. 


In Accountability and Design we see the underpinnings of the mechanism for not being limited by computer and computational intensive toolsets thus limiting the creative process. Alternatives are discussed, tools are discussed and process reviewed. The implications are directly related to how designers in the future will be working together. 



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Tuesday, 3 May 2016

Collaborative Design Within Augmented Spaces – It’s coming so get ready.



Designers and engineers are constantly forced into situations where tools to create collaborative environments stop the flow of working due to complexity and clutter. How can this be addressed: Augmented spaces. 


In The Adaptability of Collaborative Design Within an Augmented Space we see the underpinnings of the mechanisms to alleviate clutter and distraction from the design element in order to focus more clearly on the details necessary to formally manufacture and produce high quality and specialized design products. Further mechanisms for implementing design specific techniques show the validity of Augmented design capabilities to further push design and manufacturing boundaries forward at a rapid pace. 



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Tuesday, 26 April 2016

Have Digital Tools Made the Revolution in architectural Forms - The answer is a paradox.



Using digital tool in design according to the original concept leads to more complex, unexpected and unusual forms. But is it helpful? 

The digital architectural form is a new creative product of mind and digital potentials in shaping ? It makes the revolution in architecture free. In Approches nouvelles des applications des technologies avancées en architecture, génie civil et génie urbain : lecture critique d'un économiste et d'un sociologue.
J. PERRIN, J. RUFFIER we see how digital tools enable designers to be free in creating digital architectural concepts with highest creative capability in generating forms. However there is a paradox here.  Some architects classify these radical architectures as a piece of art that can’t repeat. It is against the traditional elements and typologies of “natural” architecture in form, operation, purpose and aesthetic. 

What is the need of our complex society now? Globalized, fluidity, fold and customization in architecture? Or traditional stability, differentiation and standardization? The answer is both and at the whim of clients who are risk takers who push the boundries of design every day. The purpose of design is to push forward and in the evolution of form and function to create demand for objects and services that enhance our lives



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Tuesday, 19 April 2016

Why is Human Vision So Important In Design - Here is why.

Designers get tremendous amounts of visual information while our brain processes them in a very complex and statically unknown way. Designers have been using specific tools to aid in modeling via vision friendly products augmented to existing hardware and software. 




One of these technologies is Visual DHM (Digital Human Modelling) which combines a cost effective visual tool system to analyze visual information on both a qualitative and quantitative scale. DHM technology simulative human interaction with the product virtually allowing designers to solve ergonomics issues in the early design process via manufacturing workstations and rapid prototyping systems. Improving this new technology with gestural interfaces makes the future very exciting for designers in particular as related to the AR and VR revolution that is now dawning in the design and manufacturing world.



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Tuesday, 12 April 2016

When do Creatives Need an Innovation Policy - As soon as they want to make designs real. Here’s How


When do Creatives Need an Innovation Policy? As soon as they want to make designs real. Here’s How. 


  In Creative Industries & Innovation Policy we see the entire model for the dessimination of design and innovation through the lens of simple internal policies that can push what is creative and breakthrough into the hands of users who may or may not know of their needs, desires or outcomes of the efforts of the parent firm. In this model, we see the delight and therefore unknown and sometimes pre-validated success. What ever company wants and what every user desires: design and innovation success.



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Tuesday, 5 April 2016

The Approach of Scientific Research & Design Breakthroughs – Get it out Fast.


What’s the key to getting scientific research and design breakthroughs into the hands of users. Put it into the hands of users. Fast. 


  In Approaches to Marketing Scientific Research Services we see the fastest models and material examples of the key factors to bringing design breakthroughs to the market: fast models. Backed by validated scientific factors and user experiences, the models become as simple as fail fast and fail often – and written in 1998. 




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