Tuesday, 1 May 2012

design, innovation, commercialization: PARC?

The story has has always been the same: Xerox PARC, the labs where the basic building blocks of the modern day computing devices were born: Ethernet, WSYIWYG editors, laser printing, postscript, Small Talk, e-paper, and so many others, has notoriously been associated with bobbling the ball: failing to innovate. But not any longer. Why?



PARC is a standalone - it survives or dies on the technology  it creates.  How? Focus on the Business Models and the products will follow. A very US centric model, but non-the less, it keeps PARC going. read more....

Thursday, 12 April 2012

So you want to be a design powerhouse?

Fast Company, never to be outdone and probably one of THE largest sources for links in our blog seems to keep turning it out: Details and specifics on how leading US firms face design as a strategic tool and keys to becoming a powerhouse in one easy step. Well not just one.

The basics have never been simpler, however the nuances are the devils in the details and more, what most firms underestimate:


Naturally the article is completely US centric regardless IF the companies profiled in the Corporate Design Index ship internationally as there isn't one CEO that can deny LVMH and Samsung run rings around many of the firms listed and are not even mentioned in the article. Why? US firms are US design centric where Alessi & RADO know the world is their design canvas. Similar is the forwarding thinking work past projects with Louis Vuitton and the Topiade project.
 
TOPIADE_1_by_iGNITIATE_for_LOUIS_VUITTON_ARCHITECTURE

The full article is here.

Tuesday, 3 April 2012

Lytro - Innovation by definition is Marketing a Breakthrough

More and more the definition of innovation is being mangled by mainstream media and without going into who Schumpeter is and why he basically started it all, sufice it to say, without marketing, branding, and of course design as a primary component, no "invention" would ever make it out to be "innovated" and so is the case with the Lytro.




And the folks at Fast Company once again lock down the basics and some of the details of how this has come to be. See the full article here. Why is this all so important? Simplicity of design, simplicity of use, simplicity of experience and of course due to the full change in "picture taking" usage, the object sells itself and THAT is practically built into the word "innovation" - and Schumpeter would be proud!

Wednesday, 28 March 2012

Design Innovation Isn't Just Balls

Often we are asked, "what is design innovation" and naturally the answer is juggling a bowling ball, a pink pong ball on fire and a chainsaw that is on. This is a very visceral answer to a challenging question which cannot be possibly described in any other way, without of course pulling out a pencil and bar napkin. More, the nature of design innovation has it's roots quite deep in that of "commercialization" and not just invention - THE key component to deign success.




Detailed here are some of the basic notions and of course capabilities of the design innovation process which all need careful juggled for true market breakthroughs. Another example is that of iGNITIATE's ShaRing system - a past success and design possibility for fun and interaction between those coming in contact with each other.





Thursday, 16 February 2012

Power Pylon Design - The New Landscape of Britain?

How can design transform a country(side) in one motion? Bringing aesthetics as well as functional benefit to a truly worn out design but not necessarily a worn out function? Yes. The new Power Pylon design competition in Britain shows just that value.

A competition put on by the Royal Institute of British Architects, the Department of Energy shows just what can be done to move forward, utilize basic materials and make a substantial impact on the way design can transform a country(side)

Monday, 6 February 2012

Design Disruption shouldn't ignore Business Model Disruption

Design disruption is often a function of form, sometimes function and a lot of luck, but business model disruption has a much larger focus on full marketplace shift - if leaders are focused on it. In "Business Model Design: (a) Disruption Case Study" we see quite a few examples of how leaders can take on this challenge and embrace competitive advantage for their firms.

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Tuesday, 3 January 2012

the 10 steps of innovaton failure

Previous research into why innovation fails shows us the necessity to not focus directly on outcomes which is the domain of NPD but the general capability to generate and quantify the creation of "innovations" that break molds for next steps in the NPD to take place.

Top 10 examples of innovation blocks and their related NPD difficulties:
1) IF YOU DON'T TRACK YOU LOOSE: Innovations are not accidental and ignoring tracking is a recipie for disaster just like ignoring the necessity for group calendars and centralized project management tracking. Buy or develop an idea management system and there are many in the marketplace at this time.
2) REMOVE FEAR: Remove fear surrounding "the new" because Innovation itself is disruptive and that has the possibility to fail. Even changing packaging causes upheval but is necessary. Is a new packaging project innovation? it all depends. If people fear failing, innovation will not take place.
3) PART OF PERFORMANCE CHECKS: Without innovation being specifically part of the performance review system it will not take place and this is NOT something that can be done across the whole organization. Can any person on the shop floor, board room or cafeteria be an innovator? Yes. Should their salary and career performance be based on this? No.
4) AN ARTICULATED INNOVATION ENVIRONMENT: A specific and clearly articulated innovation process is what creates new possibilities for increased revenue and operating efficiencies. Do not let it take over with too many steps, phasegates, etc., as that is NPD. Making sure everyone understands this as well as his or her role in the process is absolutely necessary.
5) ALIGNMENT: If innovation is not carefully aligned with corporate strategy it is useless even IF that means that certain groups get preferential "innovation" treatment such as R&D groups being able to be freer in their experimentation, etc.
6) IGNORING THE ENVIRONMENT EQUALS FAILURE: Ignoring situational awareness and not supporting people to to scan the environment for new trends, technologies and changes in customer mindsets is the key to NPD failure, but not necessarily innovation failure. Understanding and creating a working environment of identifying and working towards goals past a 1-2yr window is the key to NPD success. Being aware of 3-5yr windows is innovation success
7) BEING RIGID STIFLES INNOVATION: When an organization, process, NPD or Innovation organization is too ridgid innovation is surely to fail and in many cases NPD will even fail. Build in organizational looseness so everyone is free to explore new possibilities and collaborate with others inside and outside the organization.
8)
DON'T IGNORE THE OUTLIERS (10-80-10): Ignoring 10,80,10 is a sure fire way to kill "innovation" or more aptly NPD. 10% of ideas just won't make it. 80% will and these are easily in the NPD cycle, where as 10% the true outliers the ones no one will risk are exactly the ones that might transform an entire organization. Without a process for handling the outlier ideas that don't fit the strategy organizations let competitors win.
9) FOCUSED IDEATION IS NPD NOT INNOVATION: Attempting to focus ideation is NPD, overly restrictive criteria for NPD stifles ideation and perpetuate assumptions and mindsets from the past. Ignoring the need to fully break and rebuild models and assumptions of what "should be" is the basis for innovation. Clearly locking down market and success-related parameters is NPD thinking which is valuable for product line elongation but not innovation.
10) NOT EVERYONE IS AN INNOVATOR: Accepting that not everyone can be at the center of the Innovation cycle. NPD teams are project teams and need different tools and different mindsets from innovation teams who are on the edge and therefore taking much more of a risk when it comes to bringing innovations to market. Provide necessary training and coaching for innovation teams to transition to NPD teams is key.

Tuesday, 13 December 2011

Jawbone UP, UP and away innovation?

Recently the Jawbone UP has been released and among a flash of controversy the general review is the same, no Bluetooth causes it's demise. Fast Company Design says yes. But does it? No.

What typical innovation but more specifically NPD experts know is that version 1 is seldom "the breaker." Now what is important is that "breaking" is the key to innovation as described by Schumpeter who is the originator of the word and the specifier. Did iTunes break the model of music distribution? Yes. Is Jawbone's UP breaking the model of sleep management and training? No. Therefore there is no other way than to wait for version 2 to determine UP's validity and efficacy.
As early as 2006 previous research with Fujistu the OM system was developed to address the same problems and that of e-health. The result, a fully integrated system for the “gaming” of heath and monitoring, but far too ahead of the marketplace.
OM_4_by_iGNITIATE_for_Fujitsu

Does this mean UP is a failure? Hardly. Looking at the competitors there is little cause for alarm and certainly UP v1 will not be the last we see of the product. The big question is, can they crack the Bluetooth issue? Should they NEED to? No there are better interface solutions. Will the public accept that? Here is the question to be answered.

Friday, 9 December 2011

design R&D means whole new classes of ROI

Often it is the simplest of design queues that can transform an entire category of objects and object interaction. Take for instance the square slide model, which can be seen on the new class of windows phones as well as PULSE the rss news reader developed by alphonso labs and 1st debuted by Steve Jobs for the iPad2 launch.

Originally "designed" possibly as early as 2000 w/Fukawasa's info bar phone which is now in the MOMA collection uses a particular design aesthetic which now drives a newer version of the phone and which dovetails into the slide interface model which has been patented, licensed and of course now protects a substantial ROI for the companies involved in the commercialization of the design.

The complete article here has an excellent video in Japanese of the InfoBar phone and the UI interface along with the original designs and background. Summary: Design &D leads to proper ROI when combined with IP protection steps and a continuing commitment to new product development rollout.

Friday, 25 November 2011

Good Design = Good Business

So what does good design do for business? Does it increase sales? Develop awareness? Build Loyalty? Or more importantly, create permanent memories in the minds of those who use the designs a company produced to the point where that company's products become synonymous with "good"

With the work of the TLS system, an new design and manufacturing capability was investigated, a new design direction determined and sales and marketing was brought into the fold to determine if a completely new product could be launched.

TLS1_by_iGNITIATE_for_Mizar
In the Article "Good Design = Good Business" details of how, when and why this is the case, but simplification isn't enough and Thomas Lockwood, quite the industry luminary gives a decent review of why. The comments generated however, far outstrip the articles initial intent giving an excellent review of alternative models for "good" and of course "bad" design.

Monday, 31 October 2011

a 50M investment for a "beautiful" US designed thermostat?

Revolution is not a rare thing in a US startup. Change the rules. "Innovation." ALL of these philosophies are vocabularies that firm speaks of in the new millenium. But not design. And certainly not from day 1. Unless of course you have been indoctrinated at the US's pinnacle firm: Apple.

Nest Labs new Thermostat, yes a thermostat is doing just this. And with a $50M investment they are definatley not just sketching warm and fuzzy duvets. Designed by the same lead designers of the iPAD and iPOD there is no doubt in the end products beauty and functionality. Even the website is spectacular in it's simplicity and beauty.


How did they do it? Pure European design philosophy - the American's are truly catching on. “I want it to be a jewel on the wall so that it’s a conversation piece. People come over and they go, ‘What’s that on your wall?’ and you go, ‘Oh, you’ve got to check this out.’ If it can invite conversation, we think we’re going to be able to drive awareness. We’re going to drive more interest, and people will actually save energy.” And so it is.






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Friday, 28 October 2011

Design requires breakthroughs, Longevity requires cults!

We're often asked, if design is so important what stops design itself from being corrupted? It's simple. Cults. And good design and it is as simple as that.

Take for example the work of Bang & Olufsen and it's consistent commitment to design not only from aesthetics but in their focus to create a following of loyal users and buyers who have no issue with the prices due to the longevity of the items themselves - the whole point to ownership. In the Can the Cult of Bang & Olufsen Last? in Wired magazine, Rob Walker identifies and details the value and desire of consumers for B&O products - for the brand. What is forgotten is why. Because good design creates identity and identity creates memory, "That CD player looks like something from Buck Rogers’ bachelor pad in New Chicago. In fact, for much of B&O’s 86-year history, a common compliment — and complaint — has been how much its products resemble props in sci-fi films." and therefore instant value has been established.
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