So what does good design do for business? Does it increase sales? Develop awareness? Build Loyalty? Or more importantly, create permanent memories in the minds of those who use the designs a company produced to the point where that company's products become synonymous with "good"
With the work of the TLS system, an new design and manufacturing capability was investigated, a new design direction determined and sales and marketing was brought into the fold to determine if a completely new product could be launched.
In the Article "Good Design = Good Business" details of how, when and why this is the case, but simplification isn't enough and Thomas Lockwood, quite the industry luminary gives a decent review of why. The comments generated however, far outstrip the articles initial intent giving an excellent review of alternative models for "good" and of course "bad" design.
Friday, 25 November 2011
Monday, 31 October 2011
a 50M investment for a "beautiful" US designed thermostat?
Revolution is not a rare thing in a US startup. Change the rules. "Innovation." ALL of these philosophies are vocabularies that firm speaks of in the new millenium. But not design. And certainly not from day 1. Unless of course you have been indoctrinated at the US's pinnacle firm: Apple.
Nest Labs new Thermostat, yes a thermostat is doing just this. And with a $50M investment they are definatley not just sketching warm and fuzzy duvets. Designed by the same lead designers of the iPAD and iPOD there is no doubt in the end products beauty and functionality. Even the website is spectacular in it's simplicity and beauty.
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iGNITIATE
Friday, 28 October 2011
Design requires breakthroughs, Longevity requires cults!
We're often asked, if design is so important what stops design itself from being corrupted? It's simple. Cults. And good design and it is as simple as that.
Take for example the work of Bang & Olufsen and it's consistent commitment to design not only from aesthetics but in their focus to create a following of loyal users and buyers who have no issue with the prices due to the longevity of the items themselves - the whole point to ownership. In the Can the Cult of Bang & Olufsen Last? in Wired magazine, Rob Walker identifies and details the value and desire of consumers for B&O products - for the brand. What is forgotten is why. Because good design creates identity and identity creates memory, "That CD player looks like something from Buck Rogers’ bachelor pad in New Chicago. In fact, for much of B&O’s 86-year history, a common compliment — and complaint — has been how much its products resemble props in sci-fi films." and therefore instant value has been established.
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iGNITIATE
Tuesday, 4 October 2011
MAKE IT HAPPEN! - Entrepreneurship & Intrapreneurship - Innovation from Within
Today we deliver a presentations called "MAKE IT HAPPEN! - Launching the "New" as Entrepreneurs and Intrapreneurs" at London's newest 50M funded Royal Institute of British Architects (RIBA) award winning design school Ravensbourne located at the hub of the 2012 Olympics.
Some helpful "Tools of Preparation" links for MAKE IT HAPPEN! are:
1) AVC.com and specifically the incredible Moneyball for Startups discuss on "....when a great entrepreneur walks into our door, we will recognize him or her..."
2) The rules of the game and avoiding the pitfalls of startup failures The Startup Genome Project Report
3) How to protect what isn't even yours yet - HBS case study: X-IT v.s Kidde final settlement details
4) And simply knowing, "Do you have what it takes?" The Innovators DNA
5) As shown by the master Sharon Wright on Dragons Den
We're sure it's going to be a lively discussion as startup groups are never a boring set of moments!
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iGNITIATE
Thursday, 29 September 2011
Full innovation: Pull=Align, Push=Create
Recently an article in Harvard Business review titled, "Aligning with the Consumer Decision Journey" discussed the value of "the loyalty loop" and it's value to the firms core ethos. Oddly however this is only 1 of two or more basic models. In short it is the corner stone of the quite valuable factor of: "the customer is always right" an adage that creates incredible loyalty in its own right. The question however is what value is asking groups who are primarily basing the understanding of "new" as an extension of the old. Aligning then is a pull strategy.
Alternatively, and quite rightly so, a push model, suggests the "eat what you are given" model which often delivers greater "newness" but also at the expense and responsibility of the delivering organization to continue to innovate from within. Aligning with the consumer can then become another mechanism for tired design and complacency. The difference is in the listening.
Aligning with the consumer can be viewed as a mechanism for outsourcing "newness" to the group - that the social consensus holds more collective vision than a core team of specialized creators - the European model. Oddly, from within the design world: aesthetics, visual direction, and even in many cases functionality, specialized creators vastly push father than collective alignment.
Simply the innovation cycle comes from listening , aligning, pulling, but 1st from creating, pushing and researching, requiring development, investment and careful deployment. Social media is not the answer, but primarily a listening step in the direction of true breakthroughs=innovation via researching, development and ultimately creation and deployment.
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iGNITIATE
Friday, 26 August 2011
"design" innovation in 7 laws?
A recent Fast Company Article provided an overview of Phil Mckinley's 7 laws of Innovation
where his breakdown occured including Phil's "Rule of 18" - the typical investment cycle for "innovation" inside a firm. Oddly, and yet again, business marketing and design vocabulary become mangled.
What Phil is actually speaking about is product development and at best NPD or New Product Development cycles. In his podcast "Measuring Innovation" his metrics, models and philosophy are right from MBA and design textbooks on how to launch products. More Phil goes on to say, "metrics ... made clear during the recent earnings call were surrounding sales figures, short-term milestones that the TouchPad did not hit. The one simple metric determined an entire program's success (or failure, in this instance)." which oddly ignored all together the patent, legal and corporate ramifications leaving us to ask, now is "INNOVATION" the scapegoat.
Design, Engineering, R&D, and New Product Development are all portions of AN innovation which is still defined correctly by Joseph Shumpter and recently refined by Clay Christensens's disruptive innovation models focusing on the phrase "creative disruption", which certainly we cannot see HP's tablet as being. The iPAD yes. The HP tablet no - regardless of corporate marketing.
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iGNITIATE
Tuesday, 16 August 2011
Design Thinking - the ABC's in a nicely packaged movie
Often the reality of design thinking is labeled as a secondary thought to the organizational functions of who you are working for -read your organization, who you are serving -read your boss, or who you are selling to -read your customers. The difference between creative innovation, breakthrough projects and the all powerful ROI is constantly ignored as working together and necessary to work together in order to make game changing product.
Finally it seems there is a movie, "Design Thinking" and with it all the basics and a few nooks and crannies that any CEO can grab a few new tricks from. While looking to the "experts" over and over again only proves to show that they did do it in the past, the film also takes quite a bit of time investigating and talking to those who are doing it now. Their fate is sealed as "successful" or "successors" it gives all the necessary value from a 2 minute trailer.
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iGNITIATE
Monday, 18 July 2011
The PreCog's at Ebay's PreViz Hive
In the future forward film Minority Report, the PreCogs organized themselves as a hive mind with the capability to pre-perceive events that were to take place allowing for crime to be eliminated. While firms usually form R&D labs to create further innovations, design "groups" have also been used to focus and develop scenarios, testing environments and ultimately prototypes of goods and services that can be evaluated for next generation breakthroughs.
MIT's media lab, London's RCA IDE program and private initiatives such as Ebay's PreViz group do just that. More the lessons learned from Ebay's group are some of the basic building blocks for the development of consistent innovations similar to what GE, XEROX PARC, AT&T, etc., have been doing for years.
These programs and the internal mechanisms used in these groups are the building blocks of a firms capability to stay ahead of competitors and ultimately the marketplace. Firms consistantly staying on the cutting edge therefore are poised for growth by delighting customers with functionality BEFORE it is even requested or understood as valuable by the customer - one of the best definitions of innovation.
MIT's media lab, London's RCA IDE program and private initiatives such as Ebay's PreViz group do just that. More the lessons learned from Ebay's group are some of the basic building blocks for the development of consistent innovations similar to what GE, XEROX PARC, AT&T, etc., have been doing for years.
These programs and the internal mechanisms used in these groups are the building blocks of a firms capability to stay ahead of competitors and ultimately the marketplace. Firms consistantly staying on the cutting edge therefore are poised for growth by delighting customers with functionality BEFORE it is even requested or understood as valuable by the customer - one of the best definitions of innovation.
#Design by
iGNITIATE
Tuesday, 12 July 2011
Design in the Boardroom
Today an interesting article became available regarding design and the boardroom. From the perspective of "newness" it is the design team the defines this. Some have also argued that it comes from the marketing team, and the sales team and yes it does. However the larger question, and most often overlooked is for what TIME FRAME do these two departments have influence over product offerings and to what level of effectiveness do these teams contribute to the longevity of a firms position in the market.
The simple argument, the COO is responsible as CMO and CTO functions reporting into the COO are effectively combined with design to form the basis for timely development. HOWEVER shifts have begun to emerge in many firms where positions such as the Head of Global Product Development are being offered seats at the board for the simple purpose of expanding the often limited scope of the 6mo, 1yr, and 2yr strategic plans typical when COO, CTO and CMO discussions are had at the board level. This ISDA article on Design in the Boardroom sets a good indication of how this is happening.
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iGNITIATE
Wednesday, 29 June 2011
tiny design, BIG INNOVATION
Design and the conversion of design into "innovation" isn't always about the
economic impact a particular product has or the market that it develops,
rather it can also be about the tacit nudge a new product makes within a
product line.
ROI
is seldom forgotten within the funding and development models for new
products but aesthetically little gems like this shouldn't be ignored.
Take Peepster for
instance a tiny little camera cute as a gumby and simple as a point and
shoot Walmart disposable. Ultimate value? Well expensive, and it is
used for spying purposes but it's impact on design as well as other
products that can be generated from it serves it's purpose.
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iGNITIATE
Friday, 27 May 2011
Entrepreneurs, "good design" & true innovation
There is no one better than the master - Dieter Rams to explain "good design" and how it makes world changing companies, e.g. Oliveti, AG, Braun, etc., into international powerhouses. Design leads the way.
Although his words cannot be challenged ( because his work literally created the ethos for these firms and whose impact continues to create value for these firms today ) however what can be understood is that consistent design, that is the key. The Rams aesthetic in it's marvelous distinction, never wavered from it's roots and in that a design language and ethos was born. It is however not the only voice and because of it's specificity it's vocabulary and visual accent lives on . This 3 minute video explains it all.
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iGNITIATE
Wednesday, 25 May 2011
Misnomers - The "Science" of "Good" Design
It isn't too far to stretch to assume that "science" has an answer for everything - when of course we are talking about physical objects, warp drive, or the newest Porsche 4 track steering system. The big question facing new product development is "why you want it" and for that there is no answer.
The recent article in The Atlantic "The Science of Good Design" makes a very clear case why this is a fallacy and one which more of your colleagues believe than you think. Why? Because design required ego, a masters touch, and a definitive determination of what is valuable that cannot be defined by market research studies or focus groups. Why?
Consumers consume, masters create for consumers. This is the secret of amazing design, and yet the hardest factor for companies and corporations to embrace. Unless of course you are Ferrari or Alessi. Then again, they use focus groups every now and then as well.
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iGNITIATE
Wednesday, 27 April 2011
mass customization = innovation and pure design
The Milan furniture fair is one of the largest worldwide design events spanning everything from office, home, lighting as well as new product development. The biggest names in design from every continent arrive and for 7 solid days it is the hub of innovation.
The largest firms are present with some quite intense "breakthroughs" of design and engineering thinking - the kinds of things you won't see in you home for 5 years - 3 to be agressive. Companies like Whirpool and Aston Martin for interiors but not even limited to that as they unveil their new Cygnet at the wallpaper event. Salone is not just for furniture or design it is where some of the next big products get launched for a truly international audience
But this is often regarded as the more artistic side. So what happens when the worlds of mass customization and art come together? Projects like SketchChair are born and as reported by Fast Company. Not only can this be considered "design" is a relative sense, but the fact that upon paying for your design it is flat shipped to you. CNC and laser cut this is just another example of how consumer art in the future may be delivered to clients. Nike and many other companies have experimented with this as micro customization for some time addiding even more to the visibility of their innovator status.
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iGNITIATE
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