When
it comes to creativity and innovation is it a game? Only when gamification is
applied. Here’s why it just might effect the capability to bring true “game”
changers to the users.
. . . . . . . . . . .
Oculus Rift purchased by Facebook and Google’s got Cardboard, the question is only when augmented reality will emerge. And where will it emerge most easily? Retail.
In the detailed analysis of: Technology acceptance modeling of augmented reality at the point of sale we see the full underpinnings of the key technologies and design implications for such an undertaking. The question now is the ubiquity and mechanisms for which new design paradigms are able to emerge for the basic use of such systems and in a manner where people are unable to live without it. Where will this hit first? Who will it hit first? Children are the leaders.
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